The Creators of Baldur's Gate 3 Details Its Application of Machine Learning for Upcoming Divinity

The studio behind hit titles like Baldur's Gate 3 and Divinity: Original Sin has recently unveiled its next major project, generating significant excitement within the industry. However, recent remarks from the company's lead designer have introduced clarity to the narrative, addressing the team's approach toward generative artificial intelligence.

Augmenting Workflows, Not Cutting Jobs

In a latest statement, Swen Vincke explained that the team is using AI technology for certain preliminary functions. These encompass enhancing presentation materials, generating initial artistic references, and writing placeholder dialogue.

Crucially, Vincke stressed that the shipping content in the game will be created entirely by actual writers. "We are creating all the content manually," he affirmed.

Larian is actively increasing our team of writers and are currently putting together writing teams.

Since concept art is being specifically called out — we right now have twenty-three artistic staff and have roles to fill for more artists.

Everything we do is incremental and focused on letting our team spend additional energy on actual creation.

Every machine learning application used well is additive to a creative team workflow, not a replacement for their skill.

Tempering Reactions with Clear Intent

The news of employing this technology initially sparked backlash among portions of the community. In reply, Vincke provided further detail on online platforms.

"At Larian, we employ these tools to research ideas, similar to we use the internet and physical media," he wrote. "In the conceptual brainstorming phase we use it as a rough outline for structure which we then substitute with hand-crafted artwork."

He continued, "Our studio recruits creatives for their creative vision, not for their willingness to replicate what a AI generates."

Key Areas of AI Integration

Vincke had in the past broken down the company's targeted strategy to this technology, defining its use into primary pillars:

  • Streamlining Repetitive Work: Areas like refining animations, voice editing, and technical processes like adapting animations for different models.
  • Fast-Tracked Experimentation: Using systems to rapidly prototype simple mock-ups of mechanics to test concepts before complete implementation.
  • Future Potential for Gameplay: Investigating how machine learning could in the future create innovative player agency, specifically in managing dynamic reactions in a complex RPG.

He clearly affirmed that core creative disciplines — including music composition — are are in no way fields where the studio is reducing artistic talent. In fact, Larian is actively hiring in these precise roles.

"We are neither launching a game with AI-generated content, nor considering trimming down staff to substitute them with artificial intelligence," Vincke stated definitively.

Kristen Peck
Kristen Peck

A seasoned sports analyst with over a decade of experience in betting markets, specializing in European football leagues.